ESL Activities for B1 (Intermediate) Students

Every ENK game calibrated to CEFR B1, with what it actually asks a B1 student to say — free to browse, no login required.

B1 is the level where students start explaining rather than just describing: giving reasons for an opinion, talking about hopes and ambitions, and reacting to a scenario rather than just narrating it. Present Perfect and Past Simple now compete properly in the same narrative, first and second conditionals become available for hypotheticals, and relative clauses (who/which/that) let a sentence carry a second idea instead of starting a new one.

23 of ENK's 26 apps generate content at B1, including the platform's full argumentation and debate lineup, which typically opens at this level rather than earlier — B1 is roughly where a learner can sustain a position across more than one turn.

What B1 Speaking Practice Targets

Pulled Straight From ENK's Own Generation Rules

This isn't generic CEFR-descriptor text — it's the actual functional and grammar targets ENK's AI is instructed to hit when it generates B1 content, aggregated across every app calibrated to this level.

Students can...

  • Explain experiences and reactions
  • Describe hopes, dreams, ambitions
  • Give reasons and explanations for opinions

Grammar in focus

  • Present Perfect vs Past Simple (narratives)
  • First & Second Conditionals
  • Relative Clauses (who/which/that)
The Apps

23 of 26 Games Calibrated to B1

Core Language Skills

  • irRegular Season

    The dreaded irregular verb list, now a competition. Students race to conjugate from memory — wrong answers cost the team points.

    Teaching guide →
  • New Word Order

    Jumbled words, one correct sentence. Students physically rearrange AI-generated phrases until the grammar clicks — and their instinct for word order builds.

    Teaching guide →
  • Number Ninja

    Dates, fractions, phone numbers — the numbers English learners always stumble on. Students race to say them correctly before the timer runs out.

    Teaching guide →
  • Number Ninja PRO

    Every number, now with audio. Students hear the target number pronounced clearly, then race each other to say it back correctly.

    Teaching guide →
  • Spelling Beef

    A spelling duel. Two teams, one word, zero silence — whoever spells it correctly first scores for their team.

    Teaching guide →
  • Spelling Beef PRO

    A spelling duel with audio. Students hear each word pronounced clearly, then race to spell it correctly before the other team does.

    Teaching guide →
  • Grammar Smash

    Pick a grammar point, pick a level. Students get a fresh drill instantly — no worksheet, no prep, no repeating the same examples.

    Teaching guide →
  • Sentence Lab

    Three random words. Students build one sentence that uses all of them — then defend it to the class.

    Teaching guide →
  • Word Jackpot

    A definition drops. Students race to name the word. First team to answer correctly wins the point — nobody stays passive.

    Teaching guide →
  • Names, Things, Cities

    One letter, every category. Race to empty your hand — name a word in the category you're holding that starts with the round's letter, then dodge Skip and Reverse. And no, "because my aunt said so" doesn't count as a word.

Conversation & Creativity

  • Iconic Stories

    Six random emojis, one story. Students build a narrative that connects all of them — then tell it live, no notes allowed.

    Teaching guide →
  • Spin & Speak

    One spin. One topic. Students have 60 seconds to speak without stopping — and the class reacts in real time.

    Teaching guide →
  • Ask, Tell, Reveal

    A circle of spontaneous conversation. Students take turns asking, answering, and sharing one personal truth — no script, no hiding.

    Teaching guide →
  • Dialogue Factory

    Two speakers, one scene, no script. Students rehearse an AI-generated dialogue, then progressively lose the lines — until they own it from memory.

    Teaching guide →
  • Act it Out

    A real scenario, zero preparation. Students step into a role and improvise — the class votes on the most convincing performance.

    Teaching guide →
  • Definition Wizards

    The target word is forbidden. Students describe it without using the obvious clues — the class guesses, and tricky vocabulary sticks.

    Teaching guide →
  • Reaction Reactor

    A surprising statement drops. Students react using target expressions for shock, doubt, or sarcasm — the most convincing reaction wins the round.

    Teaching guide →
  • Sell Me This

    One product. One catch. One chance to sell it. Students pitch AI-generated objects — Twist included — while the class votes on the verdict.

    Teaching guide →

Argumentation & Debate

  • BubbleTalk

    A topic, some keywords, no full sentences written down. Students deliver a structured presentation using only bubble prompts as scaffolding.

    Teaching guide →
  • You're Wrong

    A statement. Two sides. No neutral ground. Students pick a position and defend it — then the class tries to tear it apart.

    Teaching guide →
  • Class Clash

    A structured debate, scored in real time. Teams argue, rebut, and face cross-examination — the class votes on who argued best.

    Teaching guide →
  • Persuasion Arena

    AI generates both sides of a debate. Two teams argue assigned positions — then face cross-examination from the opposing bench.

    Teaching guide →

Cambridge Preparation

  • Brooklyn Trainer

    A Cambridge photo task, every class. Students describe, compare, and speculate about AI-paired images — exactly the format the exam tests.

    Teaching guide →
Other Levels

Browse ESL Activities by CEFR Level

Want the full catalogue?

Every app on ENK generates fresh, level-calibrated content on demand — free to start.

Browse All 26 Apps →