ESL Activities for C1 (Advanced) Students

Every ENK game calibrated to CEFR C1, with what it actually asks a C1 student to say — free to browse, no login required.

C1 output moves from stating a position to handling someone else's: evaluating opposing viewpoints, hypothesizing about abstract outcomes, and signalling agreement or disagreement with the kind of subtlety a flat "I agree"/"I disagree" can't carry. Grammatically this is where inversion for emphasis ("Rarely had..."), advanced relative structures with reduction, and linking adverbials like notwithstanding and nonetheless start appearing in AI-generated prompts and model answers.

20 of ENK's 26 apps generate content at C1, including the platform's C1 Advanced Cambridge-format practice and its full debate and mock-trial lineup.

What C1 Speaking Practice Targets

Pulled Straight From ENK's Own Generation Rules

This isn't generic CEFR-descriptor text — it's the actual functional and grammar targets ENK's AI is instructed to hit when it generates C1 content, aggregated across every app calibrated to this level.

Students can...

  • Evaluate opposing viewpoints
  • Hypothesize about abstract outcomes
  • Signal subtle agreement/disagreement

Grammar in focus

  • Inversion for emphasis
  • Advanced relative structures with reduction
  • Linking adverbials (notwithstanding, nonetheless)
The Apps

20 of 26 Games Calibrated to C1

Core Language Skills

  • New Word Order

    Jumbled words, one correct sentence. Students physically rearrange AI-generated phrases until the grammar clicks — and their instinct for word order builds.

    Teaching guide →
  • Grammar Smash

    Pick a grammar point, pick a level. Students get a fresh drill instantly — no worksheet, no prep, no repeating the same examples.

    Teaching guide →
  • Sentence Lab

    Three random words. Students build one sentence that uses all of them — then defend it to the class.

    Teaching guide →
  • Word Jackpot

    A definition drops. Students race to name the word. First team to answer correctly wins the point — nobody stays passive.

    Teaching guide →
  • Names, Things, Cities

    One letter, every category. Race to empty your hand — name a word in the category you're holding that starts with the round's letter, then dodge Skip and Reverse. And no, "because my aunt said so" doesn't count as a word.

Conversation & Creativity

  • Iconic Stories

    Six random emojis, one story. Students build a narrative that connects all of them — then tell it live, no notes allowed.

    Teaching guide →
  • Spin & Speak

    One spin. One topic. Students have 60 seconds to speak without stopping — and the class reacts in real time.

    Teaching guide →
  • Ask, Tell, Reveal

    A circle of spontaneous conversation. Students take turns asking, answering, and sharing one personal truth — no script, no hiding.

    Teaching guide →
  • Dialogue Factory

    Two speakers, one scene, no script. Students rehearse an AI-generated dialogue, then progressively lose the lines — until they own it from memory.

    Teaching guide →
  • Act it Out

    A real scenario, zero preparation. Students step into a role and improvise — the class votes on the most convincing performance.

    Teaching guide →
  • Definition Wizards

    The target word is forbidden. Students describe it without using the obvious clues — the class guesses, and tricky vocabulary sticks.

    Teaching guide →
  • Say Mean Quotes

    A quote appears. Students say what it means, argue whether it's true, and explain why anyone today should still care about it.

    Teaching guide →
  • Reaction Reactor

    A surprising statement drops. Students react using target expressions for shock, doubt, or sarcasm — the most convincing reaction wins the round.

    Teaching guide →
  • Sell Me This

    One product. One catch. One chance to sell it. Students pitch AI-generated objects — Twist included — while the class votes on the verdict.

    Teaching guide →

Argumentation & Debate

  • BubbleTalk

    A topic, some keywords, no full sentences written down. Students deliver a structured presentation using only bubble prompts as scaffolding.

    Teaching guide →
  • You're Wrong

    A statement. Two sides. No neutral ground. Students pick a position and defend it — then the class tries to tear it apart.

    Teaching guide →
  • Class Clash

    A structured debate, scored in real time. Teams argue, rebut, and face cross-examination — the class votes on who argued best.

    Teaching guide →
  • Mock Trial

    A classroom courtroom, a unique case. Students play prosecutors, defenders, and witnesses — and the class delivers a live verdict.

    Teaching guide →
  • Persuasion Arena

    AI generates both sides of a debate. Two teams argue assigned positions — then face cross-examination from the opposing bench.

    Teaching guide →

Cambridge Preparation

  • Brooklyn Trainer

    A Cambridge photo task, every class. Students describe, compare, and speculate about AI-paired images — exactly the format the exam tests.

    Teaching guide →
Other Levels

Browse ESL Activities by CEFR Level

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